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bilinear texture filtering

In 3D graphics--especially with games--you don't want a graphics cards to grab texture maps from memory and simply write them on your computer screen: as the polygons drawn onscreen got bigger, they would take on a blocky or chunky look. To improve the ability to scale 3D graphics, you need to filter them. Bilinear texture filtering is a sophisticated technique that averages the four adjacent texels or interpolates, thus creating a new texel. Games require at least this level of texture filtering; beware of benchmarks that don't quote either this method or a better one.

 

 

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