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Direct3D

Microsoft's Direct3D is part of the larger DirectX standard that takes away one of the great burdens of 3D software development: addressing display hardware efficiently. Direct3D is a type of API called a hardware abstraction layer that stands between the application and the hardware that will display it. The developers of the software (usually a game) write instructions to Direct3D, which then translates them to the graphics card. To take advantage of the API, therefore, both the application and the graphics card must support Direct3D.

 

 

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